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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Puzzle Games on iOS in Latin America

A look at the first quarter of 2021 performance for the top puzzle/riddle games on the iOS platform in Latin America. Sensor Tower provides detailed insights into downloads, revenue, and active users for these engaging apps.

Q1 2021 Performance of Top Puzzle Games on iOS in Latin America

Latin America's mobile gaming enthusiasts have shown a keen interest in puzzle and riddle games on iOS in the first quarter of 2021. Using data sourced from Sensor Tower, we can see the trends and performance of the top five games in this category.

DOP 2: Delete One Part by SayGames LTD started the quarter with downloads peaking at 57K in late January, followed by a steady performance throughout the quarter with downloads ranging between 28K and 44K. Weekly active users surged to 106K in late January but normalized to hover around 80K to 94K towards the end of March. Revenue for the game showed an upward trend starting from zero and reaching $138K by the end of March.

Brain Test: Tricky Puzzles, developed by UNICO STUDIO, experienced a slight decline in downloads, starting from 44K at the end of December and settling at around 21K by March. Despite the dip in downloads, weekly active users remained strong, with figures around 140K to 189K. Revenue for Brain Test displayed a mid-quarter spike, reaching $711K in mid-February, and then concluded the quarter with $334K in the last week of March.

Lion Studios' Save The Girl! showed consistent download numbers in the 10K to 17K range. The weekly active users for the game reflected a stable interest, ranging from 33K to 46K throughout the quarter. Revenue saw a notable increase, ending the quarter at an impressive $87K in the last week of March.

Another game by Lion Studios, Girl Genius!, made its mark with an explosive start in downloads, reaching 37K in mid-February. Weekly active users saw a peak at 58K in the same period. However, both downloads and active users showed a downward trend, with downloads dropping to 7.6K and active users to 38K by the end of March. The game's revenue observed growth, starting from $0 and peaking at $121K in the third week of March.

Brain Out -Tricky riddle games by EYEWIND LIMITED maintained a steady download count between 9K and 18K. The weekly active users started at 45K and saw a slight increase to 32K by the quarter's end. Revenue for Brain Out showed fluctuations with a peak at $138K in the last week of March.

For more comprehensive insights and detailed performance metrics of these and other mobile applications, Sensor Tower's platform is the go-to resource. The data provided offers an invaluable glimpse into the mobile gaming landscape, particularly the puzzle and riddle games that continue to captivate users across Latin America.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021